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-
- /* Copyright (c) Mark J. Kilgard, 1998. */
-
- /* This program is freely distributable without licensing fees
- and is provided without guarantee or warrantee expressed or
- implied. This program is -not- in the public domain. */
-
- #include "glsmapint.h"
-
- void
- smapGetEyeVector(SphereMap *smap, GLfloat *eye)
- {
- eye[X] = smap->eye[X];
- eye[Y] = smap->eye[Y];
- eye[Z] = smap->eye[Z];
- }
-
- void
- smapGetUpVector(SphereMap *smap, GLfloat *up)
- {
- up[X] = smap->up[X];
- up[Y] = smap->up[Y];
- up[Z] = smap->up[Z];
- }
-
- void
- smapGetObjectVector(SphereMap *smap, GLfloat *obj)
- {
- obj[X] = smap->obj[X];
- obj[Y] = smap->obj[Y];
- obj[Z] = smap->obj[Z];
- }
-
-